Post by Kyle on Jul 18, 2009 11:45:55 GMT -5
Cost: 3 AP
Dodge Roll- Roll to the side quickly to avoid an attack
Guard- Raise your weapon in defense to block an attack. The enemy is also stunned for a second (may not always work)
Aerial Recovery- When knocked into the air, regain posture to land again quickly
Potion Boost- Slightly increases the ammount gained when using healing items
Vortex- Quickly move in toward an enemy with a spinning kick.
Cost: 5 AP
Strike Raid- Throw your weapon at an enemy, dealing damage. The weapon then comes back to you.
Glide- Fly through the air to dodge or move faster, lasts for only 20 seconds.
High Jump- Jump higher in the air for various reasons.
Air Combo Plus- Stay in the air to attack for an extra 5 seconds
Combo Plus- Attack an extra strike against an enemy before they have time to react
Blizzard Boost- Increases the damage done with Blizzard based attacks
Fire Boost- Increases the damage done with Fire based attacks
Thunder Boost- Increases the damage done with Thunder based attacks
Critical Plus- Increases the chance of doing a critical hit (dealing doubble damage on an enemy)
MP Rage- Restores 2 MP when you are hit with a high ammount of damage from an attack. (Works best with Boss attacks.)
HP Recovery- Restores a small ammount of HP when you are hit with a high ammount of damage from an attack. (Works best with Boss attacks.)
Upper Slash- Cut upwards with your weapon, knocking an enemy in the air.
Cost: 8 AP
Ars Arcanum- Attack with blinding speed for 5 seconds. Has a recharge of 5 minutes
Sonic Blade- Slash past an enemy with blinding speed, dealing damage to all enemies around you.
Brick Wall- Continue attacking without being phased by the enemies attacks on you for 1 minute. Has a recharge of 10 minutes
Combo Boost- Increase the ammount of damage done with your weapon
Counterattack- Right after using Guard, strike an enemy to deal doubble damage
Leaf Veil- Allows you to become invicible when casting Cure magic
Lucky Lucky- Increases chance of having enemies drop items after they are defeated.
Superglide- Fly through the air to dodge or move faster, lasts for 1 minute. Moves faster then Glide.
Vitality Barrier- slightly decreases the ammount of damage you take from a single attack (not magic).
Cost: 10 AP
Beserk Charge- When out of MP, attack repeatedly without giving the enemy a chance to attack back for 30 seconds
Explosion- At the end of an attack combo, use an explosion of light to deal more damage to enemies around you
Cost: 15 AP
Limit- Use all of your MP to unleash a devistating combo on enemies without giving them a chance to respond.
Magic Bracer- Never be interrupted when casting any Spells.
Second Chance- After being defeated, come back to life with half your HP. You have a 50/50 chance of using this ability. (Ex. a mod will flip a coin and if it's heads, you use the ability. Tails, not.) Only works once every 10 battles.
Cost: 20 AP
Omnislash- Strike at an enemy repeatedly for a combo of 20 hits, each dealing massive damage. Has a recharge of 8 battles.
Ragnarok- Slash at an enemy repeatedly for a combo of 15 hits, doing a lazer finish attack that explodes around you to deal massive damage to an enemy. Has a recharge of 8 battles.
Synch Blade- Call upon another one of your weapons to fight with (Use 2 to fight with instead of one.). Each weapon deals more damage then usual, and has an even higher chance of critical hits. Lasts for 10 miniutes. Has a recharge of 10 battles.
Zantetsuken- A finishing blow to an enemy (non boss or character). Has a 50% chance of killing. Mod will decide. (ex. Flip a coin.) Has a recharge of 15 battles.
Dodge Roll- Roll to the side quickly to avoid an attack
Guard- Raise your weapon in defense to block an attack. The enemy is also stunned for a second (may not always work)
Aerial Recovery- When knocked into the air, regain posture to land again quickly
Potion Boost- Slightly increases the ammount gained when using healing items
Vortex- Quickly move in toward an enemy with a spinning kick.
Cost: 5 AP
Strike Raid- Throw your weapon at an enemy, dealing damage. The weapon then comes back to you.
Glide- Fly through the air to dodge or move faster, lasts for only 20 seconds.
High Jump- Jump higher in the air for various reasons.
Air Combo Plus- Stay in the air to attack for an extra 5 seconds
Combo Plus- Attack an extra strike against an enemy before they have time to react
Blizzard Boost- Increases the damage done with Blizzard based attacks
Fire Boost- Increases the damage done with Fire based attacks
Thunder Boost- Increases the damage done with Thunder based attacks
Critical Plus- Increases the chance of doing a critical hit (dealing doubble damage on an enemy)
MP Rage- Restores 2 MP when you are hit with a high ammount of damage from an attack. (Works best with Boss attacks.)
HP Recovery- Restores a small ammount of HP when you are hit with a high ammount of damage from an attack. (Works best with Boss attacks.)
Upper Slash- Cut upwards with your weapon, knocking an enemy in the air.
Cost: 8 AP
Ars Arcanum- Attack with blinding speed for 5 seconds. Has a recharge of 5 minutes
Sonic Blade- Slash past an enemy with blinding speed, dealing damage to all enemies around you.
Brick Wall- Continue attacking without being phased by the enemies attacks on you for 1 minute. Has a recharge of 10 minutes
Combo Boost- Increase the ammount of damage done with your weapon
Counterattack- Right after using Guard, strike an enemy to deal doubble damage
Leaf Veil- Allows you to become invicible when casting Cure magic
Lucky Lucky- Increases chance of having enemies drop items after they are defeated.
Superglide- Fly through the air to dodge or move faster, lasts for 1 minute. Moves faster then Glide.
Vitality Barrier- slightly decreases the ammount of damage you take from a single attack (not magic).
Cost: 10 AP
Beserk Charge- When out of MP, attack repeatedly without giving the enemy a chance to attack back for 30 seconds
Explosion- At the end of an attack combo, use an explosion of light to deal more damage to enemies around you
Cost: 15 AP
Limit- Use all of your MP to unleash a devistating combo on enemies without giving them a chance to respond.
Magic Bracer- Never be interrupted when casting any Spells.
Second Chance- After being defeated, come back to life with half your HP. You have a 50/50 chance of using this ability. (Ex. a mod will flip a coin and if it's heads, you use the ability. Tails, not.) Only works once every 10 battles.
Cost: 20 AP
Omnislash- Strike at an enemy repeatedly for a combo of 20 hits, each dealing massive damage. Has a recharge of 8 battles.
Ragnarok- Slash at an enemy repeatedly for a combo of 15 hits, doing a lazer finish attack that explodes around you to deal massive damage to an enemy. Has a recharge of 8 battles.
Synch Blade- Call upon another one of your weapons to fight with (Use 2 to fight with instead of one.). Each weapon deals more damage then usual, and has an even higher chance of critical hits. Lasts for 10 miniutes. Has a recharge of 10 battles.
Zantetsuken- A finishing blow to an enemy (non boss or character). Has a 50% chance of killing. Mod will decide. (ex. Flip a coin.) Has a recharge of 15 battles.